At this point, I am shocked I have gotten this far. I keep having issues, I keep solving them, and it keeps moving forward. Un-freaking-believable.
I set up a todo list 31 days ago, and got most of it knocked out. I figured, this would be a good time to square it back up, tack on some more , and get it going. Maybe not so long of a list this time.
So a few things still not added, including a camp fire, a shelter, and the fauna jake had laid out in design. We know combat works ( still, the sand snakes still exist ) so I am not to concerned about it. To add camp fire to the items buildable, I realized we need to have items have a ‘burn’ type variables, since a fire could break out due to lightning or whatever ( no idea what else, but its a thing ) . And for a shelter, it occured to me that needs to be a section in the items base script – things like, is it a sleepable shelter, how many items can it hold, which then brings up the fact that I need another inventory type panel for shelter/storable , so like a holding chest.
So lets get it on, here is the todo list for the next few weeks:
Limit searching for items by “hand” ( no tools ) by adding to the list of regenerate-ables. Add “fire” – like variables to Item_Object Create a “camp fire” item, that can be lit with a “bow drill” item Add “Shelter” item to sleep and store items in
- Add Fauna in Jake’s design
- Add harvesting/building timer with escape
Remove Stone aux, and add stone base, and plate base, and digging through ( grass, dirt,stone,dirt,plate ) with grass/dirt/stone items
- implement animation for weapons (maybe consider collision for combat instead of the current tile system)
- implement missle weapons ( spear, bow and arrows )
- Add sound efx to stuff
- Add Tutorial stuff to MWC ( message window controller ) as well as intro text, and other texts
- Add item damage/destruction , so something can’t last forever ( bow drill can only light so many fires, an axe can only chop down so many trees etc,… )
- Fix limiters to be limited once a search has been performed ( versus searching until it allows a find and then limits )
- Disaster: Lightning strikes caused by storms, starts a fire
- Disaster: Earthquake, shakes screen, causes damage to player ( and mobs ) and could destroy shelters
- Disaster: Volcano caused by Earthquake rises and flows lava, lava starts fires and causes damage
- Disaster: Flooding caused by long rain storms, rises waters and destroys shelters